About
Elderstrand started as one large mod and ran into the obvious problem: the more content it held, the harder anything was to change. So the project is split apart.
Foundation
Shared systems and nothing more: the character and their stats, health and stamina, skills and professions, combat, factions and reputation, trade, NPCs, quests, land claiming.
The foundation knows no names from any specific universe. That’s deliberate — every addon depends on the foundation, and the foundation depends on nothing.
The Rift
A crossroads world: a library under a torn sky, with gateways to the other universes. It also serves as the place where the API gets proven genuinely universal.
Addons
Separate universes with their own factions, map, weapons, armour and buildings. Players install the foundation, the Rift, and whichever addons interest them.
Already working
- Heightmap world generation: terrain, mountains, rivers
- A cave system matching vanilla behaviour
- Biomes with their own terrain profiles
- The skeleton of characters, factions and professions
More on the Roadmap.